Apr 092009

mysoti

UGC? UCC? PCC? We need some sort of snappy acronym for user generated content. Internet, get on it.

MySoti is bringing the first content created by users to PlayStation Home in the form of user designed T-shirts. MySoti is a community driven online T-shirt store, where users can upload their own designs to sell to others, so offering the same type of stuff to users in Home isn’t too much of a stretch.

Not only will a few lucky MySoti designers get to make their marks in Home, they will also receive a portion of the profits generated from their shirt sales.

Sadly, according to MySoti’s website, these shirts are only going to be on the SCEE (Europe, Africa, Middle East) Home servers. So far. There’s still time for the US and Canada to get in on something like this too.

Apr 062009

blanka It’s always fun to treat game characters as actors not necessarily tied to their own game worlds. In this case, Street Fighter’s "electrical Oompa-Loompa, Blanka, has joined the cast of Flock! The role harnesses his knack for curling up into a ball and… rolling around, it seems. The game’s got physics, it makes sense. Don’t look at me. Anyways, Blanka is a secret character here, so look to the internet after release if you can’t find him.

 

Flock!, the upcoming puzzle game about herding livestock into giant flying saucers comes out this Thursday, April 9th, for $9.99 on PlayStation Network. See video below:

Apr 022009

In other Killzone 2 news, the interactive, behind the scenes, making of demo for the Killzone 2 TV commercial “Bullet,” is releasing on the PlayStation Store later today. Cool beans. It’s nice to see Guerrilla Games take it to all of those that doubted the graphics from the original target render video with things like this and the actual game of course. Congrats guys. Good show.

From the PlayStation Blog:

This demo will provide an inside look at the making of the commercial, enabling you to take control and slow down the action, move the camera axis and pivot, hear audio commentary from multiple selectable sources such as the art director or technical director at Guerrilla Games, and utilize a variety of buffers and filters to see how every single frame of the commercial was created using the game engine technology. As you will see, everything is directly rendered on a PS3 without the need for additional tweaking or touching up. Simply put: “what you see is what you get.”

bullet_bts