Why make just one game, when you can make three? Seeing as trilogies are all the rage these days, it was announced at Blizzcon 2008 this past weekend that the StarCraft II’s single player campaign will be spread across three separate games, the appropriately named StarCraft II Trilogy. The first game will focus on the Terran story, the second the Zerg, and the third will focus on the Protoss.
"Effectively, each game in the [trilogy] will be an expansion," StarCraft II lead producer Chris Sigaty told Kotaku during a brief interview following the StarCraft II panel. Much like in the case of all of Blizzard’s other franchises, each expansion will include changes and additions to the StarCraft multiplayer as well, except that instead of getting just a few more missions for the same old single player game, StarCraft II’s expansions will be much greater in scope.
Apparently because of the differences among the races, there will be gameplay differences among the three titles as well. For example, as was revealed last year, the Terran’s technological evolution is user controlled through winning encounters and choosing which technologies to research for the next battle. While it would make sense to include this type of gameplay for the other two races as well, Sigaty explained that the Zerg campaign would involve some sort of diplomatic gameplay. Unique aspects of the Protoss campaign were not revealed.
Sounds interesting enough, but I think the best implication of this decision to split the game into three parts is that it’ll probably be that much sooner when we finally get our hands on at least part of the StarCraft II. Namely, the multiplayer, which has been Blizzard’s focus from the start, and is arguably the part most people are most looking forward to anyways. Once we have that, the wait for the Zerg and Protoss parts will be that much less painful.
BlizzCon 2008: StarCraft II Single Player is a Trilogy! [Kotaku]
BlizzCon 2008: StarCraft II Lead Producer On The Split Single Player Campaign [Kotaku]