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	<title>Savepoint Hype</title>
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	<description>It's a blog, about games and stuff!</description>
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		<title>Indie Games Listed Back Under Games on XBOX Live</title>
		<link>http://storpi.com/sp/2010/11/09/indie-games-listed-back-under-games-on-xbox-live/</link>
		<comments>http://storpi.com/sp/2010/11/09/indie-games-listed-back-under-games-on-xbox-live/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 18:55:01 +0000</pubDate>
		<dc:creator>Trioptical</dc:creator>
				<category><![CDATA[Indie Game Diary]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://storpi.com/sp/2010/11/09/indie-games-listed-back-under-games-on-xbox-live/</guid>
		<description><![CDATA[For some reason, (and they did have a reason) in the latest update to the XBOX360 dashboard, Indie Games were put into the Specialty Stores category, much to the chagrin of the Indie Games development community. According to the people behind the change, they thought that by listing Indie Games alongside Avatar items (also in [...]]]></description>
			<content:encoded><![CDATA[<p>For some reason, (and they did have a reason) in the latest update to the XBOX360 dashboard, Indie Games were put into the Specialty Stores category, much to the chagrin of the Indie Games development community. According to the people behind the change, they thought that by listing Indie Games alongside Avatar items (also in the Specialty Stores), Indie Games would actually get <em>more</em> exposure versus when they were listed under “Games.”</p>
<p>Yeah, I don’t get it either.</p>
<p>Anyways, immediate torch &amp; pitchfork type grassroots activities ensued and now Indie Games are Games once again. Thanks, XBOX Live team for such a fast response.</p>
<p>This situation reminds me of a problem I have been considering recently: whether or not I should list my upcoming game as an “Educational Game.” I suppose in the strictest sense, it is one, but on the other hand the combination of the words “educational” and “game” has somewhat of a negative connotation with the general audience of 360 gamers and probably beyond just that group as well.</p>
<p>One of the main goals of my project is to make a game that has educational value <em>and</em> entertainment value. Tricking players into learning stuff, if you will. If it is successful, design wise, then I don’t think people should judge it simply because I label it as educational, and the easiest way to avoid that would be to label it as something else, like an action game. Or a simulation.</p>
<p>Then again, maybe it does make more sense to simple call it what it is, allowing the people who are actually interested in learning the topic at hand to find my game more easily, and then letting their word of mouth carry the message that the game is fun in its own right as well.</p>
<p>Hmm. What would you do?</p>
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		<title>Keeping Motivated</title>
		<link>http://storpi.com/sp/2010/11/08/keeping-motivated/</link>
		<comments>http://storpi.com/sp/2010/11/08/keeping-motivated/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 16:43:08 +0000</pubDate>
		<dc:creator>Trioptical</dc:creator>
				<category><![CDATA[Indie Game Diary]]></category>
		<category><![CDATA[Thoughts]]></category>

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		<description><![CDATA[Well, and there must be a million of these types of blog posts out there, but as you can see, not many updates as of late. It’s not so much that the game development has come to a stand still (still need art assets to get done), but I’m just poor at keeping a blog, [...]]]></description>
			<content:encoded><![CDATA[<p>Well, and there must be a million of these types of blog posts out there, but as you can see, not many updates as of late. It’s not so much that the game development has come to a stand still (still need art assets to get done), but I’m just poor at keeping a blog, especially when it doesn’t look as good as I would like.</p>
<p>Also, I have so many blogs to keep.</p>
<p>I’m not really sure what sites are thinking people should do when they offer blogging services to everyone. Take IGN for example, they now have a blogging service based off of WordPress too. 1up.com has always given its users blog space, as well as Gametrailers.com, Gameinformer.com, Gamepro.com, Giantbomb.com, the list goes on and on.</p>
<p>I guess one could just write one blog and copy/paste it everywhere. It gets the post a lot of hits, even if they’re scattered across a myriad of websites, but in the interests of keeping the internet somewhat manageable, shouldn’t the elimination of that kind of spam be something everyone strives for?</p>
<p>To keep this from turning into an excuse post, <strong>positives!</strong></p>
<p>The game progresses on and should be mostly playable by the end of the week. I’m thinking of ways to make the game feel like it has more meat to it than just a simple educational game. Like how <em>Plants vs. Zombies </em>has the Zen Garden and the Tree of Wisdom elements that keep you playing long after you’ve finished the Adventure Mode.</p>
<p>I was playing <em>Yakuza 2</em> a few weeks ago, and it really surprised me how the hostess bar management mini game could be so compelling even though, for the most part, it was all about charts and graphs showing off sales data. </p>
<p>There’s something to that. I don’t know what it is yet, but I want to find it.</p>
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		<title>Game Animation [Indie Game Diary Day 3]</title>
		<link>http://storpi.com/sp/2010/08/23/game-animation-indie-game-diary-day-3/</link>
		<comments>http://storpi.com/sp/2010/08/23/game-animation-indie-game-diary-day-3/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 23:02:15 +0000</pubDate>
		<dc:creator>Trioptical</dc:creator>
				<category><![CDATA[Indie Game Diary]]></category>
		<category><![CDATA[Game Making]]></category>

		<guid isPermaLink="false">http://storpi.com/sp/2010/08/23/game-animation-indie-game-diary-day-3/</guid>
		<description><![CDATA[Today was a moderately successful day. I got a lot of thinking and sketching done. I’ve seen a lot of animators use mirrors or video cameras to get reference footage, but as you can probably see, I don’t have a mirror or camera I would be willing to fasten in such a way that I [...]]]></description>
			<content:encoded><![CDATA[<p><img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 0px 20px; display: inline; border-top: 0px; border-right: 0px" title="Sketches" border="0" alt="Sketches" align="right" src="http://storpi.com/sp/wp-content/uploads/2010/08/sketches1.jpg" width="420" height="289" /> Today was a moderately successful day. I got a lot of thinking and sketching done. I’ve seen a lot of animators use mirrors or video cameras to get reference footage, but as you can probably see, I don’t have a mirror or camera I would be willing to fasten in such a way that I could get references for this stuff.</p>
<p>Mostly, it took a lot of posing and imagination based on that posing. </p>
<p>In other good news, I think I’ve come up with a way to save some animation time. I’ll let you know if it works. If not, well, that’ll make a good story too.</p>
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