SNEAK PEAK:
That’ll be showing up somewhere on this site soon so I everyone can keep track of my Trophy Quest’s progress. On to the main event!
Dissidia: Final Fantasy is really cool, cleverly designed, and quite fun. It’s funny, because if you watch the videos that explain the game, it seems extremely complicated, but the game is actually pretty simple. Basically, you have two “health bars.” One is an actual health bar (HP) that once depleted means that you lose. The other is something called Brave Points, more on that in a bit.
Next, you have two attack buttons, each of which damages one of the two health bars, special attacks knock off HP, regular attacks knock off Brave Points. Here’s the interesting part. The number of Brave Points you have determines how much HP your special attacks will take off, so by using regular attacks, you take away your opponents ability to hurt you. Not only that, each Brave Point knocked off the opponent means another Brave Point for you, so in addition to weakening your opponent you strengthen yourself. There’s some special situations (like when your Brave Points fall below zero), but it’s basically a game of horde all the Brave Points until you have enough to really do some heavy HP damage with a special attack.
I call them special attacks because, as far as I have seen, the animations used are those of the limit breaks (overdrives, etc.) from the characters’ original games, which is just one of the many Final Fantasy touches that makes the game so cool. In addition to the attack buttons, there’s also a “special motion” button that lets you run on walls, air dash, grind on rails, fly from platform to platform, and just a lot of stuff that makes the battles look a lot like Advent Children stuff. Plus you can freely run mostly anywhere in the large stages, jump, and dodge roll on the ground or in the air.
Actually, I uploaded one of my game replays, which you can actual export directly from the game:

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