Archive for October, 2007

Progress Bars

Thursday, October 11th, 2007

This past two months have been, perhaps, the most productive gaming months I’ve ever had, seeing the completion of six games: Bioshock, Lair, Heavenly Sword, Ghost Recon Advanced Warfighter 2, Halo 3, and Saints Row. It got me thinking that it might be cool to have progress bars on my blog to show a percentage of how far I am into the games I’m currently playing. Trouble is, how will I know how close I am to finishing so that I can figure out a percentage? Next games up though, probably Ninja Gaiden Sigma, Tomb Raider Anniversary, Crisis Core: Final Fantasy VII, The Legend of Zelda: Twilight Princess, and Metroid Prime 3. That’s a lot to get through before the end of the month, and I haven’t even opened half of these.

While it’s only October (and still pretty warm, until today…) the holiday season is practically upon us. This month’ll see the releases of many pretty anticipated titles. We already got Zelda: Phantom Hourglass, (well, not me. More on that later), Folklore comes out tomorrow, and Ratchet & Clank Future: Tools of Destruction comes in at the end of the month. Some other titles I’m looking forward to: The Simpsons Game and Clive Barker’s Jericho.

Those last two are probably a bit off the radar for most people, one being licensed and the other being just another shooter in the post Halo 3 era of really awesome multiplayer features. They were certainly off my radar until I played the demos that were released on PSN. The Simpsons Game was actually pretty solid and the humor that they’ve got is appropriately and unmistakably Simpsons brand. I’m seeing a lot of people giving the demo fives out of ten, which I suspect come from the “Everyone’s a Critic”- mentality, but if you’re a Simpsons fan, I don’t think you’ll be disappointed.

The Jericho demo was pretty short and didn’t really let me get a good feel for what the game would be like. There is this really neat timed button presses / interactive cutscene near the end in which a hideous monster plops down on top of you and you have to hit the right buttons to block his attacks and knock him off. I think that part is probably the best indicator for the mood of the game. You can sense the fear and anexiety in your character, something that could so easily have been lost given how heavily armed your seven man team is. I think I’ll probably rent this one first to see if I can get into it.

It’s Like Ice Hockey (NES)!

Tuesday, October 9th, 2007

Black PSP Box

Is it weird for me to want a family of PSP’s?

I mean, between me and my girlfriend, we already have two, a launch piano black and an imported pink. Then, last week she tells me that she no longer likes the pink one and thinks that we should get the Slim & Lites. Black ones, since the other colors seem kind of cheap. (Plus, I’m not sure I want a Darth Vader imprinted forever onto the back of my PSP) I like all of the new and improved features, but for some reason, I don’t want to just have my old PSP put out into the wild if I trade it in.

On the other hand, if I keep all of the PSP’s and end up with four, what the heck am I going to do with them? Is there anything I can do with them? When are they going to firmware in some features for the ridiculously rich, or the hopelessly sentimental people, who are going to end up with these families of PSP’s?

By the way, has anyone seen these Slim & Lite Core Packs out in the wild?