Mar 122007

Originally published on Playstation Underground Gamer Advisory Panel (GAP):

I was playing Resistance online the other day. I don’t have anyone on my Friend’s List yet (*sniff*) so I just joined a ranked game, and a couple of moments later I was off to play some Meltdown. It was a 32 player game, so big teams. That was cool, but when the match started, everyone just sort of ran off on their own. Now, I admit, I haven’t played too much Resistance online so it seemed kind of strange given that this was “TEAM Objective.” Pretty soon, my team got in a pinch where suddenly the opposition had all of nodes, yet everyone I was with was still trying to attack individually. We just got picked off one by one. It was a mess.

It reminded me of an article I once read somewhere about how the PS3′s online experience is crippled by the lack of a headset coming standard with each console. While I scoff at the idea that Sony’s online service is completely lacking, the Resistance experience did feel a bit shallow without the ability to coordinate with my teammates.

So I was thinking that we could start some sort of “PS3 Headset Initiative” to get everyone on the Playstation Network a headset.

Mar 122007

Do you remember why we were all excited about the Wii last year? Besides the Virtual Console, I can remember the promise of a deluge of fun, new games, played in a way we had never played before. Swinging the controller around seemed like such an innovative new approach to controls, and we all dreamed of playing Wii in big groups gathered around it, everyone with smiles on their faces.

Yet, here I am, four months into the console’s life cycle, and the only Wii game I really want to play is still Zelda: Twilight Princess. In fact, that’s the only game I can see myself truly wanting for Wii until the first week of April. That’s five months without a single game I want coming out for the system that has so much promise. I think if I actually had bought a Wii back in November, I’d be pretty disappointed by now.

Mar 082007

A screenshot from ~flOw~

~flOw~ is serenity,
like wandering the city aquarium
in the morning
before all the guests have arrived.

It’s

Great Presentation:
-The pause screen is basically a higher depth, where there are no predators or prey. You can still swim around too. To go back to where you were, just hit “start” or eat the red circle. To go back to the main menu, just eat the blue circle and you’ll swim back up.
-When another player joins, you’ll swim up to the pause screen to join him/her. Hit “start” again to go back to where you were, with your new friend in tow. To leave the game, all the other player has to do is put down the controller. Your organism will then simply leave its friend behind when you change depths. There’s nothing to take you out of the experience.

But

It’s Not Really a “Game”